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Model submitted for Dominance War IV 9241 tri's, 2048x2047 diffuse, normal map, specular map, emissive glow Modeled in Lightwave, 3DS Max, and Zbrush. Textured in Photoshop. |
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Spec Model of High Priest 3338 poly's, 2048x2048 texture, normal, spec, and occlusion Modeled, textured, and retopologized in Zbrush. |
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Model submitted for zbrushcentral.com weekly sketch #6 (Fantasy Creatures) 9780 tri's, 2048x2048 texture, normal map Modeled, textured, normal mapped, and retopologized in Zbrush. |
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Model submitted for zbrushcentral.com weekly sketch #7 (Anthro-pomorhpic). Modeled, textured, normal mapped, and retopologized in Zbrush. Then animated in lightwave3d. |
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Modeled to be lead character in Thesis film. Hi-Poly sub-division model diffuse and specular maps Modeled in Lightwave. Textured in Photoshop. |
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Modeled for small independent game title. 1282 Polygons, 512x512 diffuse map Modeled in Lightwave and 3DS max. Textured in Photoshop. |
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Modeled for small independent game title. 1194 Polygons, 512x512 diffuse map Modeled in Lightwave and 3ds max. Textured in Photoshop. |
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Modeled for small independent game title. 1096 Polygons, 512x512 diffuse map Modeled in Lightwave and 3ds max. Textured in Photoshop. |
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Personal model based on Eddy Dean from Dark Tower Novels. 1032 Polygons 512x512 diffuse map Modeled in Lightwave. Textured in Photoshop. |
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Personal model based on Fell Beast from Spirit of Excalibur. Hi-poly Sub-division model Modeled in Lightwave and Zbrush. |
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Model submitted for Dominance War III 3356 tri's 1024x1024 textures Modeled in Lightwave and Zbrush. Textured in Photoshop. |
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